![]() ![]() However, I do feel like some of the music was badly placed and didn't fit with what was happening on the screen at that time. Oxenfree also has some excellent music throughout the games various scenes: from synthesised tension builders to more sedate affairs. Sure, some of the lines fall a little flat but overall each character was brought to life sufficiently. ![]() You will also notice small thought bubbles appearing that show if someone liked what was said.įor a game that relies so heavily on its dialogue, the voice acting has to be good and I'm glad to say the voice actors here do a fine job. So in this way conversions flow in a far more natural way, it doesn't always work but these occasions are rare. Likewise, of you pick something to say before the other person has finished you will interrupt them. If you miss your chance to reply that's it: so you need to stay engaged. When Alex speaks you are given various options but thankfully the game doesn't try and cover all possible moods, there is a story to tell and I like that. So as the various characters talk, colour specific speech bubbles appear and this happens as you play. The developers have said they wanted to avoid the static way some adventure games deliver dialogue. I'd say the core stick for the game is the way the conversions flow between the characters as sinister events start to take place. When a game is being carried by the story and not gameplay, these small lulls in activity can release some of the vital tension. My only small criticism of the gameplay is that you can end up backtracking quite a bit and due to the disjointed way areas connect this can end with frustration. The island is split into various areas that you must visit as the story progresses. While there is no real challenge here the radio mechanic does fit perfectly with the atmosphere the game and as it happens is integral to the story. Trust me, play this game at night on your own with some good headphones. Sometimes you'll get an old program from the 1940's but other times things get very creepy: indeed tuning into the faint crackle of disturbing voices is one of the game's high points. Alex has with her a handheld radio which she can use at any time to try and tune into different frequencies. The majority of puzzles are easy to the point I'm wary of using that description. The various 2.5D scenes are made up of paths which are literally navigated with left or right and the occasional open area where you can walk toward and away from the camera. There is some good animation on show, but it's not on par with the likes of Inside: however that doesn't matter because this game's strength doesn't come from cutting edge visuals.įrom a mechanical aspect, Oxenfree is actually fairly light and you will move through the game entirely using a few basic controls. At times when the game pans back, it actually reminded me of an animated Lowry painting with the characters having matchstick arms and legs. I found the visual style of the game appealing because while not super detailed the team have created a look that works very well.
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